Monday, 2 April 2018

The Ar-Kan Runes - The Fourth AEtt

AC - 'Oak'. 

The oak-tree is the tree of Wotan, Thunor and the Wolsunga Royal Line; it is also the tree of Herne the Hunter and Robin Hood. Now, the name 'Herne' seems to be used here in these islands and is not used in Germania and Scandinavia. That does not suggest that its derived from a Celtic 'Cerne', since the two names could have been used here in these islands, side by side, since Germanic Folk and Gall-Celtic Folk made up the ancient tribes of these islands. Both 'Herne' and 'Cerne' mean 'horned' - the 'Horned One'. 





Bracteates such as the above, from Sweden, show a 'horned' figure ('Solar Horns'), as do figures shown on the Horns of Gallehus -





Here we see figures with what seem to be 'Goat's Horns' of some species of goat; the runes above this show it clearly to be Germanic, and this uses the Elder Futhark. 

The oak-tree was specifically sacred to the Germanic Folk because of its strength, and thus symbolic of 'inner strength' too. On a physical level, a sea-faring people would venerate such a tree since it was used widely in ship-building. Thunor is the God of Strength, and thus his association with the Oak-Tree. 

On an esoteric level 'Ac' refers to the A-corn or Ac-orn; this has always been seen as a 'phallic symbol', symbol of male virility and fertility. 'Corn' refers to a 'seed', and thus to the blueprint of life, held, awaiting new growth through a new burst of strength and energy. 






In the traditions of Sumeria, Babylonia, Mesapotamia and Iran we find depictions of a god-figure standing in the Ac-Rune Stance, as above. The figure above shows one of the Divine God-Men who came after the Great Flood (note the 'bucket' he carries) being the bearer of new civilisation and rebirth after catastrophe. Here, he holds a 'Pine-Cone' symbolic of the Mind's Eye or Third Eye, associated with the Pineal Gland. This rune has associations with certain god-forms like this and although this proves nothing it does show that it could relate to the time of the sinking of At-al-land. 


AESC - 'Ash'.



The above drawing is of the Iranian God - Ahura Mazda - shown here as the 'Winged Globe' and using the Os-Rune Stance. He holds the 'Ring of Power'; in some depictions of this figure he holds a 'Rod of Authority' and the 'Ring of Power'. Clearly, the stance is that of the Os-Rune, the rune that has been substituted for the Ansuz-Rune of the Elder Futhark. 

The names Os, Oss, As all mean 'god' but seem specifically to refer to the 'God of the Pillare', since they also mean 'column' or 'pillar'. This refers to the fact that the Gods uphold World Order and Cosmic Order. The Os-Rune and the Ansuz-Rune seem to be the same, although 'Ansuz' has been seen to be associated with Ahnen - Ancestors. This can be explained since, as the Prince of Asgard, Woden is the Ancestral God, and this is his rune; indeed the Old English Os gives names such as Oswald, Osmund, Oswin, Osgar, all of which could relate to Woden and this rune. 

The AEsc-Rune is the same as 'Ansuz' but the name suggests that this rune is there to symbolise the 'First Man' (Aesc). The 'First Man' was created by Woden, Willa and Weoh from the AEsc-Tree or Ash-Tree, as the rune-name suggests. It does not refer to the god-force but to man, descended from the god-head. 

Since we find that it is the Os-Rune shape that shows the 'god-figure' as Ahura Mazda - 'God of Light' - then this suggests to me that this could be in its original place in the Futhark, and that the Common Germanic Futhark fused the two runes together to mean both 'god' and 'ancestor' - a logical conclusion that then omits the need to see why the Os-Rune 'replaced' the Ansuz-Rune in the First AEtt, and the AEsc Rune had to be 'added' later. The two distinct and separate meanings were held in the two runes, which were later fused into one rune within the shortened 24-Rune Futhark. 

YR - 'Yew-Bow'.

This is linked to the Eoh-Rune which has the meaning 'Yew'. But this one is also Ymir - 'The Sounding One' - and thus the basis of the Rune-Mantra 'YM' which is pronounced 'UUUMMM' and thus related to OM or AUM. The glyph is that of the Ur-Rune beneath which is the Irminsul - the Ur-Glyphic Irminsul. It is also the 'Holy Mountain' or 'Sacred Mountain' - Me-Ru.

The term 'yew-bow' suggests power, energy and force, since this is the force that 'sends' the arrow on its path. The Eoh-Rune gives the IE Root *aiw which means 'life-energy', 'eternal force' and 'eternity'. These are thus connected through this 'Life-Force' and the Yr-Rune is the energy that releases something, a 'sending' force. 

The glyph in its ur-glyphic form shows the Ur-Rune (Holy Mountain) beneath which is the Y-shape which is symbolises the Three Tribes of Woden - the Wolsungas, Wulfingas and Heardingas. These are the 'Three Tribes of Anglia' or 'Three Crowns of Anglia' being the Royal Lines of the Angles. When the 'trunk' of the rune is lost (in this ur-glyphic form) this rune becomes the Ang-Rune which represents the 'Royal Lines of the Angles' too. 

There are variants of this rune with an Is-Rune or a Gyfu-Rune underneath the Ur-Rune. 

IOR - 'Serpent'.

This is the Midgard Serpent - Ior-mun-gand. Attempts have been made to link this to other animals due to the Old English Rune-Poem which mentions this as a 'river-creature' but we have to understand that these things contain hidden and esoteric meanings, and the Midgard Serpent lives under the waters. Indeed, some serpents move through water too.

The 'Midgard Serpent' - at one level - can refer to the tectonic plates which move beneath the waters, causing floods, tidal waves and tsunamis. This is just one level but is an important one because, at Ragnarok all of the Forces of Chaos are let loose upon the world in a final War against the Gods. The Midgard Serpent moves out of the water onto land, which can be taken to mean some form of tidal wave or tsunami that floods the lands. 

The form of the glyph is a Gyfu-Rune upon the Isa-Rune, very much like the 'Snowflake' Hagall-Rune, but the Gyfu-Rune (X) is higher up the stave, which may have some significance. The glyph reminds me of a 'windmill' but there is nothing to suggest a connection within the rune-poem, although we cannot rule that out. 

'Before the serpent curled itself round the trunk of the Tree of Paradise it lived in the liquid depths beneath the roots of the tree. Then, like the spine of a man which rises up from the dark and sensitive regions of his waist towards the freely moving upper torso, the Serpent stretched itself up to the upper branches, where its pale, cold skin could be warmed by the Sun. In the secret depths from which it emerged it enjoyed a type of elemental power and pleasure, but when it encountered the force of the Sun it seemed to recoil and expand at the same time. The result was a conflict of light and darkness, for the force of the Serpent is both liquid and frozen; it poisons and it deifies. Some call the poison of the Serpent, God; others call it Immortality.'

'The Serpent of Paradise' - Miguel Serrano.

Don Miguel Serrano is an Armanen Master and here we can gain a glimpse, through his wisdom, the Mystery of Ior. The Serpent originates in the waters, just as the rune-poem states, it arise upwards towards the Sun, and there it glimpses the Conflict of Opposites - Light and Darkness. It is both water (Lagu) and Ice (Is), and it can be the 'Serpent of Evil' or the 'Serpent of Wisdom'. 

'Many centuries ago, according to the legend, the Serpent came out of the sea and grew wings. Just as man's dorsal spine developed from its embryonic form, this Plumed Serpent grew in innocence and joy. It had started its journey towards the stars, and particularly the Morning Star, when suddenly it was overcome by the waters of the great Flood, which waters inundated the earth. On this occasion the Plumed Serpent did not drown, but it lost its wings.'

'The Serpent of Paradise' - Miguel Serrano.

The Gyfu-Rune is perhaps two-thirds of the way up the upright stave, and may represent the Serpent coiled around the Tree. Legend states that it reached up to the 'Heart-Centre', which is about where this point would be. The Serpent here is of the Sea and of the Land, but as the 'Plumed Serpent' or 'Winged Serpent' it is of the Air. 

It is also interesting to note the connection here between the Serpent and the Flood, between the Serpent and the sinking of At-al-land. This rune may well hark back to this time, giving a clue as the the Legend of the Serpent, which starts in the Garden of Eden (Odin-Edel) which would be Thule-Hyperborea in the Far North. There the Serpent gives mankind the chance to eat of the Tree of Knowledge and then partake of the Tree of Immortality and 'become as gods'. Until 'God' (the Old Testament 'God')  puts the blocks upon this and the Flood takes place, a time when mankind's upward evolution was halted and the Plumed Serpent 'lost its wings', becoming earth-bound once more. 

We have all this symbolism inherent in both the rune-stave and the rune-poem, even though the poem suggests a simple, mundane meaning. Serrano cleverly hints at the link between the 'Tree of Paradise', the Serpent, and the human spine and movement of the 'Fire-Serpent'. Interestingly, the Wyn-Rune has the meaning of 'joy' and 'bliss' and is a glyph of the consciousness at its highest level. It is also part of the Egyptian Glyph for the Morning Star, together with a Five-Rayed Star. ('Wynnum' is found in the text of the OE Rune-Poem.)




EAR - 'Earth-Grave'.

This rune has a rather negative meaning in that it has death as an ending, a finality, which is not a Heathen concept. The usual translation is that 'Ear is horrid to all men' but this is not the exact translation for 'men' should be rendered 'Earl' (eorla) which changes the meaning somewhat. This could refer to the Earlinga or AEthlinga as being linked to the next rune - Cweorth- which is the Fire-Twirl or 'Ritual Cremation'. Fire is a spiritual transformation and the 'Way of the Gods', it would seem, whilst the 'Earth-Grave' is associated with rebirth into the Tribe. 

The Root *ear is also linked to both 'water' and to an 'ear of corn', and the rune-shape could show the latter. As 'water' it is linked to the rune before this, Ior, and the rune-sounds are similar too. (Ior can also be spelled Iar.) In the Ar-Kan system this rune is the Cweorth-Rune but with two 'hands' on the ends of the 'arms' - this is symbolic of 'The Hanged God' or 'The Bound Giant'. This represents the ending of the last world-age, the Age of the Hanged God. 

The sense of an 'ending' can be felt from the rune-poem; since this is part of a 33-rune manuscript the last four runes do not have rune-poems, so this is the 'last', the 'end'. Which sets apart the last four runes as being different in some way, transcendent and metaphysical

CWEORTH - 'Ritual Fire'.

This is the 'Fire-Twirl', 'Ritual Fire' or the 'Cremation Fire', and thus the Fire of Transformation. When a person is cremated this destroys the body quickly and allows the spirit to escape into a different realm or level of vibration. In regard to funeral concepts there may be some distinction between a 'ship-burial' where the body is burned on a ship on water, a 'ship-burial' where the body is buried in a ship upon the land, and an earth-burial in a barrow or chamber. The 'ship-burial' like the cremation, may well be the means of 'transporting' the spirit to a higher realm, as we find in the legends surrounding Avalon. The 'earth-burial' would thus not be for the AEthlinga/Eorlinga since it does not achieve a higher level at that time, but is reborn back into the tribe. 

A comment on this blog mentioned that Cweorth may also be Sweorth meaning 'sword' and this being the case this is the first of the Four Hallows as the 'Sword of Nuada' (Sword of Tiw). There is a case for this, just as there is a case for Peorth being Weorth since there is no letter 'p' in the Germanic Languages, and that this rune is associated with the Taefl Board and thus Wyrd. (It is a glyph of a man sitting at the Taefl-Board.)




The Cweorth-Rune and the Peorth-Rune are associated not just in sound but also in shape







PEORTH-RUNE (WEORTH)





CWEORTH-RUNE (SWEORTH)





CWEORTH-RUNE (ALTERNATIVE)


Both rune-staves have the same upright stave and two Germanic Kenaz-Runes making up the single stave. We can see the 'Fire-Twirl' in the last of the above runes, and there is another alternative to this, shown below -

This shows the 'Fire-Twirl' even better, and when one of these is crossed by another it makes the 'Fire-Swastika' or 'Swastika of Fire'. The Curved Swastika is the 'Swastika of Water' and the normal version the 'Swastika of Earth' - or so I am led to believe. 







The rune-shape of Cweorth can be found in this Symbol of Shiva, around which is the 'Fire-Twirl' in the shape of flames around the outer circle. Shiva is here drumming and doing the 'Dance of Destruction'. This can actually be found within the rune-names of this particular rune, since an alternative name is TRIS which is SIRT spelled backwards - these are the 'Fires of Surt' or the 'Fire-Dance of Destruction. Rudra-Shiva is 'The Destroyer' of the Trinity of Brahma-Vishnu-Shiva. The rune-shape can also be found in the following -

  • The Long Man of Wilmington.
  • The Cerne Abbas Giant.
  • The Atacama Giant (Peru).
  • Viracocha (Peru). 
  • The Horns of Gallehus (as a rune-stance).


CALC - 'Cup'.


This is the Cauldron of Dagda of the Four Hallows; it is the Cauldron of Regeneration. It is also the Graal Cup or Graal Chalice. The name 'calc' is 'calix' meaning 'chalk' and refers to the White Stone. Commonly, it is called 'The Death Rune' as Eolhs is called 'The Life Rune'. In the Younger Futhark this is named Yr and associated with the Yew-Tree (death, but also eternity). But the rune-meaning of the Icelandic Rune Poem, 'yew-bow', is the same as the Old English Yr which could be rendered 'yew-bow', clear in the Icelandic, but assumed in the Old English because it refers to 'battle equipment' used on a horse - on which the bow is used.

I have shown how this can link to Kalki and Hamasson has also suggested Kali; these are two interlinking forms in Hinduism. Kali is certainly associated with the Death Mysteries which this rune holds within its meanings. Kalki comes as the Last Avatar to destroy the Old Order, and this glyph can be a 'bow and arrow' or a 'nuclear warhead' (which shows how symbols are not bound by time). Kali is associated with 'Time' and also known as 'Black One' ('coal'). We should not see here as purely negative because she is a catalyst for change and transformation; the old has to be destroyed before anything can change. Kali may be the equivalent of Kari in Norse Mythology, though they work at different levels. Kari also links to 'time' in the sense of 'movement', which is how we understand time; Kari is associated with the Element Air and the Wind, which moves, and creates movement. I have linked H-E-L-G-I or H-A-L-G-A to Kalki, and thus there may be some significance in that KARA is the last Valkyrie-Wife of Helgi the Haddinga. Kari (male) has become Kara (female). 


STAN - 'Stone'.

I have covered this more fully in another recent blog-post so there is no need to go through the same meanings again. 



GAR - 'Spear'.

This is Gungnir, the Spear of Woden, as the glyph itself shows - the Gyfu-Rune and Ing-Rune - 'Gift of Ing'. 





Again, I have covered this quite fully recently, so there is no need to go further into this one either. 





Wednesday, 28 March 2018

Fe-Fi-Fo-Fum : Jack & The Beanstalk

Jack & the Beanstalk -

Jack is sent to market with a cow which he has been told by his mother to sell, because they are poor. On the way Jack meets a man who has some Magical Beans which he swaps with Jack for the cow. You can imagine how his mother felt when he got home, and he got a scalding and the beans were thrown out of the window. In the morning Jack got up to find a beanstalk that had emerged from the Magical Beans and this reached right up into the skies. 

The Cow is the basis of the Feoh-Rune and here it is, like the rune-meaning in its basic form, the means of barter or exchange, in this case for money. The 'Magical Beans' represent the 'seed' which will grow into a 'ladder', a means to get into another world. 

Jack climbs up the beanstalk (in an anti-clockwise spiral which is the way they grow) and at the top comes to another world where dwells an Ogre. Jack steals the Golden Hen that lays the Golden Eggs

Gold is symbolic of the Sun, and the Golden Hen and Golden Eggs are symbolic of the Solar Knowledge. The anti-clockwise spiral tells us that he is climbing up the 'ladder' into another world or dimension. These are thus not physical objects at all, they are symbolic of the Ancient Solar Wisdom. 

A second time Jack climbs the beanstalk and this time steals the Golden Coins which the Ogre guards. 

Again, the Golden Coins are a solar symbolism, and as within the meaning of the Feoh-Rune these represent the 'fee' or an 'exchange' of forces. This 'exchange' can be linked to this Solar Wisdom through the 'Blood Memory' which is 'exchanged' throughout the Folk-Soul of a Race. 

For a third time he climbs the beanstalk and this time steals the Golden Harp that plays on its own; he escapes, chased by the Ogre, and when reaching the ground cuts the beanstalk and the Ogre falls to his death.

The Golden Harp symbolises sound; this is the basis of the ancient Aryan Science of Sound which was used by the Solar Race in very ancient times. Linked to this are the Holy Runes, which are here chanted by the Ogre -

"Fe Fi Fo Fum, I smell the Blood of an Englishman,

Be he alive, or be he dead, I'll grind his bones to make my bread."

This is a Runic Galdor based upon the Feoh-Rune, one which we would use within the Ar-Kan Rune-Lag as Fa-Fae-Fe-Fi-Fo-Foe-Fum since we use the seven-note chant linked to the Polar Mythos. The mention of 'The Blood' increases the meaning linked to the 'Blood Memory'. The 'grinding' links the Ogre to the Sacred Centre and to the World Mill. 

At the end of all this it turns out that the Golden Hen that lays Golden Eggs, the Golden Coins, and the Golden Harp were all the property of Jack's Father, and they were stolen by the Ogre. This is the Primal Aryan Myth as we can gleam from the links back to it -

  • The Cow - "Cattle" as in the rune-meaning in its basic form.
  • The Gold - Which was later substituted for 'cattle' as the means of exchange (in the Norse Rune-Rows). 
  • The Three-Fold Initiation Rite which is hidden within this 'children's tale'.

In the Primal Aryan Myth the cattle belonged to the Arya and were stolen by a Three-Headed Serpent Ngwhi who was not of the Arya. The First Warrior - 'Trito' ('Third') conducted the first Aryan Cattle-Raid after seeking the aid of the Warrior-God whom he offered the Soma. He himself was fortified by the Soma. (*) 'Third' set forth to find the Serpent, slew him and released the cattle. This is retold in the tales of the 'Dragon-Slayer' who slays the Serpent-Dragon guarding the Gold-Hoard. The 'Gold' has replaced the original 'Cattle' - the Old English Rune-Row retains the original form of the myth since it is based upon 'Cattle'. 

Within this idea of 'cattle' and of 'gold' also lies the idea of the Fertility of the Folk, and links to Ingwe (Frey) whose name can mean 'groin'. The rune-name suggests fecu (in the southern areas where the Aryans settled this is pecu) which is the root of 'fecundity'. The Aryan Root *fu means 'to beget', 'to produce' and we get our phrase 'fuck' from this root - it is an Old English form rather than the long-winded Latin 'fornicate' or such terms. (It is strange how all of these Old English terms have become 'crude' terms and used merely for swearing.) 

There is also another meaning to the Feoh-Rune which is feorh which is related to 'life', 'soul', and 'spirit'. This refers to the Flame of Life which again is symbolised by the Gold the Solar Flame of the Arya. The Old English fah/fag means 'colour', 'radiant' or 'bright' and is connected to this last idea. Ingwe is the High Lord of the Elves or 'Shining Ones' ('Radiant Ones'). He is also Inga - the Fire-God equivalent to Agni of the Vedas. Another archetype in the same type of essence is Hama-Heimdall who is a Fire-God and who regains the Solar-Fire (Brisingamen Necklace) from Loki the Joten. Agni's Fire is 'Fire from Water' which is possible since water is made up of Hydrogen (an explosive) and Oxygen (a gas). Water contains the elements of Fire and Air. Earth 

The twin staves coming from the upright-stave are said to be the 'horns' of the cattle; this is true in this sense but when you place this rune against its reflection this forms the Horns of the Stag - again a link to Frey, and in this case also to Herne the Hunter. We can see in this short English Tale that the original meanings of this rune have been retained, and these overlap both the Old English (Cattle) and the Norse (Gold). 

In this simple tale we can find the basis of the Ancient Mysteries, for indeed this Solar Knowledge was stolen by the Counter-Initiation; we find this throughout our history and everywhere that the Aryans settled and kept these Ancient Mysteries. These were stolen by the Joten and the Servants of Darkness, and the Gods and Arya had the task of getting them back. 'Trito' is indeed Thunor who battles against the Serpent in order to regain the Ancient Solar Wisdom. The 'Serpent' here is symbolic of the Joten - the 'Serpent of Evil'




These Ancient Mysteries can be found in the Horns of Gallehus as I have shown before; here we see a Three-Tailed Serpent (same symbolism) and a Three-Headed Thunor ('Third') holding an Axe whilst the other hand tethers a Goat. Thunor is a continuation of the ancient Axe-God. This is in fact significant since the Axe-God formed an important part of Frisian Lore. The connection of Thunor to 'Third' is in the Thorn-Rune which is the Hammer of Thunor at one level. The glyph of the Thorn-Rune itself is that of the most ancient Stone Axe of the Arya. 

But there is far more to this rune, for it is the Rune of Primal Fire the Creative Spirit of Life. This secret can be found in the Root *feorh and also in the simple rhyme used by Gandalf in Lord of the Rings -

From the ashes a Fire shall be woken,
A Light from the Shadows shall spring;
Renewed shall be blade that was broken,
The Crownless again shall be King.

The Rune of Gandalf is Feoh, and he himself asserts that he represented 'Fire' and the 'Secret Fire' when he faced the Balrog in the Mines of Moria. Gandalf possessed the Ring of Fire which was called Narya the Great (N-Arya). When encountering the Balrog in the Mines of Moria Gandalf exclaims that he is the 'Servant of the Secret Fire, the wielder of the Flame of Anor'. Gandalf is clearly associated with Fire, and in the rhyme we find the following -

  • Fire bursting forth from the ashes.
  • A Light springing forth from the shadows.
  • The Broken-Sword reforged.
  • The 'Once and Future King'. 

Feoh is the Primal Rune associated with the Primal Fire; as 'cattle' it represents the 'stampede', which itself is symbolic of the Wild-Fire that consumes everything with its fury. This indeed is the Rune of the Teuton Fury; the rune associated with the Wod-Freca or 'Wolf-Fury'. In this sense it is chaotic and uncontrollable; it bursts forth in a frenzy of destruction; destruction is needed for re-creation. 

This is linked to the Ur-Rune which is that of the Aurochs, the mighty Beast of the Wilderness - the 'Moor-Stomper'. This is the strength of this force, the Ur-Force or Primal Force. The root *aur- is 'gold' and here is a subtle link between these two runes Fe-Ur. This also is connected to the F-Ur-y, to the Teuton Fury and to the Wolf-Fury. Adding the connection with the Cattle-Raid and Thunor the first three runes are linked together - Fe-Ur-Th. These are the Forces of Creation and Destruction - they are the Primal Forces. The term Flame of Anor is important since this breaks down into An ('Master') and Or (Ur); which suggests that Gandalf wields the Power of the Ur-Rune as the 'Servant of the Secret Fire'. 

The 'Balrog' is the Dragon-Serpent which Gandalf does in fact slay after a long battle tumbling into the centre of the world. Gandalf himself is 'slain' but he is 'sent back' (by the Gods) to finish the task he was set on Middle-Earth. The original title of Gandalf ('Elf of the Wand') was 'Mithrandir' with obvious links to Mithra/Mithras, who was a Bull-Slayer which again links us to the Ur-Rune and Feoh-Rune both linked to cattle. 






The moral of the story of 'Jack & The Beanstalk' is that the individual who wishes to gain the Solar Knowledge has to struggle to do so against overwhelming odds. Here Jack struggles with the Ogre who wishes to slay him; as with many Aryan Myths, the Ogre's wife (The Giantess) aids Jack in his quest. Jack has to rely upon the feminine (inherent in the rune itself Fe-Oh) to get what he wants. Now, this is also symbolic of the unconscious-mind which is the 'female' side of our human make-up. Jack has to use this side of the brain (Right-Brain) in order to get into this 'Other World'. There is also a subtle word-play on 'Og-re' since 'og' is related to 'seeing' ('to ogle'). 

As I said before we also have a link to the World Mill and to the 'Miller' through the 'grinding' threatened by the Ogre. The phrase 'The Blood of an Englishman' is important since it does suggest the link to the Blood-Memory, and also a hint of the Ing-Rune which is the 'Rune of the Blood' and 'Rune of the Blood-Memory'. The importance is hinted at when we recognise that one does not 'smell the blood' so there has to be a hidden meaning within this phrase. 

The Feminine Principle emphasised here may be further hinted at when we consider that Fa (Fa-ther) is left out; but we should not make too much of this because if it were put in the rhythm would not be right in the poem. But it is important to recognise this as being a state of consciousness and a polarity. It has been said that the 'bean' was associated with Mars, the Roman War-God, and the case is that it is usually a war that is waged to get back the Ancient Solar Knowledge. 

The term given to the Ring of Fire - Narya - can be seen as being made up of N - Serpent and Arya, and these are linked together in ancient times as can be found in so many texts relating to the Solar-Race. The Letter 'N' is a glyph of the 'Serpent' and was used as such in ancient times; so is the Letter 'S' and the Letter 'Z', the last one being the Serpent 'lying on its belly'. The Serpent is invariably associates with Fire and the 'Fire-Serpent'; we see this in the Fire-Dragon. Tolkien was a very clever scholar and studied these ancient legends so he may have done this deliberately. 

N-Arya thus fits very nicely with this argument since we are here dealing with the Primal Fire and the Primal Element of Fire. Ashes (Spark) - Flame (Fire when fanned with Air) - En-light-en-ment. There is also a hidden meaning in the 'Broken Sword' since this follows from the earlier symbolism (not found in Tolkien) of the Sword in the Tree -

  • The Sword in the Tree - the Nyd-Rune which is the Sword (cross-stave) and the Tree (upright-stave). When the Sword is pulled from the Sacred Oak Tree is becomes the I (The Ego) which is made whole again
  • When the Sword is broken this is once more 'broken' and the reforging of the Sword represents the 'wholeness' regained once more by the Sun-Hero. 
  • This Reforged Sword is the symbolism that makes the Sun-Hero what he is destined to be - The World Haeland or World Saviour (Chakravartin). 
  • The Sword in the Tree is the Need of Ing ('Nothung') in the Ring Cycle of Richard Wagner. This also represents the Blood Memory which is awakened as the Sun-Hero awakens to his Divine Mission. 

The Arthurian Legends are based very closely upon this Wolsunga Myth since there are two swords wielded by Ar-Thur - the Sword in the Stone and the Sword in the Lake. This has much the same meaning but one sword, broken and reforged, has become two swords, each from different elements - Earth and Water. In Wolfram von Eschenbach's 'Parsifal' we find the theme follows the original Germanic Legend of the 'Broken Sword' but which is renewed by the Waters of Lac. There is a really powerful symbolism in the piece based around this, but that does not concern us here. 

The Element of Fire is needed to reforge the Broken Sword, and this is an important point to consider. The 'Fire of the Forge' is usually seen connected to the Ken-Rune - Rune of the Fire-Serpent. We should consider the links between certain runes and their connections to Fire -

  • The Ken-Rune is the Rune of the Fire-Serpent.
  • It is the Rune of Sacral Kingship.
  • It is the Rune of Knowledge.
  • It is the Rune of the Smith and Metal-worker. 
These are also connected to each other in the poem of Gandalf; the Ar-Kan is the Solar Fire. Gold is Light - Gold is Fiery - Gold is the Sun. The Solar-Race of ancient times is the Race of Fire. The Solar Knowledge was held by the ancient Solar-Race and was stolen by the Joten as we find in so many myths. This is also apparent in the stealing of the Hvarena by the 'Turanians' (Joten) in Persian Lore, the Hvarena being the property of Ardvi Sura Anahita (Freya) and the Aryan Nations. Obviously, the Aryan Nations were the rightful owners (like Jack's father) of this Solar Knowledge and had the right, and the duty, to take back what was theirs. 

That the 'Ogre' is linked to the World Mill tells us that this is linked to the Sacred Centre which is the aim of all Initiation Rites, to link back to this Sacred Centre. This 'mill-wheel' is also made up of three levels as is the Sun-Initiation hidden here. The World Mill is associated with Waendal (Mundilfore); he is the 'World-Turner' or 'Wheel-Turner' - the Chakravartin. As I stated before, Jack cannot achieve this alone and needs the aid of the Giantess - so many 'Giantesses' (Joten) appear in the myths as married to the gods or as aid to the gods. 

Feorh is the 'Flame of Life' and thus represents the 'Divine Spark' within; the 'Spark' that has to be fanned (with Air) in order to burst into Flames (enlightenment) and thus creating a Fifth Element. Fire is symbolic of transformation which is why the body of the Arya is cremated in order to affect this transformation into Spirit. The body is 'let go' to allow the Spirit to free itself from its earthly bondage, to go to Valhalla where it awaits the hour when it needs to be resurrected to undertake the next stage of the Eternal Struggle. 

There is also another subtle link between the Feoh-Rune and the Ken-Rune, and that is the 'conifer-tree'. This is named after the production of 'cones', as the name suggests. The Ken-Rune is the 'Pine-Torch' which shows clearly in the rune-stave used in the Ar-Kan Runes. The link to the Feoh-Rune could be that 'Feoh' suggests 'Fir' and the Fir-Tree, which is also a 'conifer'. Both runes are linked to Fire and both thus to the Cone; the Ken-Rune, being 'pine' is linked to the Pineal Gland, which opens much like a pine-cone, and which confers communication with the Gods and Elves etc. Also, both woods burn brilliantly and quickly, but give off 'sparks' which suggests the 'Divine Spark' mentioned earlier. 

Just like the tale of 'Jack and Jill' this children's story contains more wisdom than held by any modern 'expert' and 'scholar'. 'Jack and Jill' stems from the tale of Hyuki and Bill and their association with the Moon; 'Jack and the Beanstalk' holds the memory of the Aryan Myth of the Cattle-Raid and the Secret of the Solar Knowledge. The 'hen' is in fact a subtle play-on-words for 'Ken' and links to the Ken-Rune in this way. The key to the hatching of an 'egg' is 'fire' in the form of the heat that incubates the eggs. This is not in itself a 'fertility' symbol at this level, but the force needed to bring life into being. It is the 'Virile Fire' needed to hatch the eggs and form the new life. The word 'coins' is a subtle word-play on 'cones' again, and creates the link between Feoh and Ken. The tree symbolism also connects us to the Sacred Centre, to Yggdrasil and Irminsul - in this case the Fir-Tree and the Pine-Tree, trees of the Northern Lands. ('Fir' = 'Fire'). 

In Greek 'Fire' becomes 'Pyr' as Fehu becomes Pecu; the 'p' replaces our 'f'; the pyramid is the 'Fire in the Middle' which is related to the triangle-shape of these objects. It may be that the name 'pharaoh' hides the element of 'Fire' ('pyr') and the use of the Serpent on the headdress links to the ideas on the ancient Solar-Race. No-one has yet come up with the meaning of the 'Fire in the Middle' of these pyramids. The unique shape of the pyramid has something to do with this that is not clear yet. 

There is also the link to the Spiral Force of the widdershins movement of the beanstalk. This is the movement of 'growth' upwards, and is widdershins due to the polarity of the Northern Hemisphere. This is why the Swastika turns widdershins in the Northern Lands. All of these Ancient Secrets are held within a simple child's tale.

(*) The Soma is associated with the Moon and with the subconscious mind; here again we see the link to the Feminine Mysteries. The tale of 'Jack and Jill' is based around this Lunar Mead which Jack gets in a pail and falls over and spills it. There are so many old tales which were once told to children but which today (by our more 'enlightened' generation) have been tossed aside in the fervour to recreate everything in the 'Image of the Beast'. All of this Ancient Solar Wisdom is ignored and rampant egoism eggs them on to change everything to suit their own warped mentality. These old tales, the sayings and proverbs and all of the ancient myths are Eternal Truths. 


1. Note: The Feoh-Rune is featured on the blogsite Mimirsbrunnr which has a link on the Heathen Folk-Community Blog which co-ordinates the Wulfinga Blogs. 

2. Note: The terms feorh ('life', 'vigour'), firgen ('mountainside') and furh ('fir-tree') are said to be linked, according to Steve Pollington, quoting North. Firgen is the Norse Fjorgyn who is the 'Earth Mother' and Mother of Thor. This seems to connect the rune to the 'Earth Mother'. There is also another saying, from the AEcerbot - 'fira modur' - which means 'Mother of Man'. Here 'fira' is the 'wera' or vira', this originally meaning 'hero' but later used of 'man' as a whole, it would seem. 







Tuesday, 27 March 2018

Initiates of The White Stone

Following from At-al-land & The Book of Enoch on the Inglinga Blog I am going to continue the theme through a look at the Ar-Kan Runes, the system we use within Woden's Folk. This runic system derives from the Anglo-Frisian Rune-Row which was developed in Northumbria and Frisia, two areas on opposite sides of the Dogger Bank area where At-al-land once stood as a continent. Is it a coincidence that this rune-row is the only rune-row that has hidden within it the Mysteries of the White Stone?

Within this rune-row are the two consecutive runes Calc and Stan; these runes mean 'chalk' (white) and 'stone' making - White Stone. But this goes even further when we look at an alternative version of the Stan-Rune -








This is the rune-stave that I have decided to use now within the Ar-Kan Runes since it is important in that it does contain these Ancient Mysteries. The message here is clearly - The Stone of Ing - since we have the Stan-Rune ('stone') within which is the Ing-Rune. It contains far more runes than this, which I have outlined before in another blog, but I will look at some of these here -

  • The Man-Rune and its reflection - thus the secret is held within Aryan Man which is the true meaning of 'Man'. 
  • The Eh-Rune and its reflection, together with the Germanic Ing-Rune at the centre; this represents Hengest and Horsa - the Horse Twins - and the White Horse Stone which is the 'Birthplace of the English Nation'. The White Horse Stone is also called the 'Inga-Stone', it is also symbolic of the 'Stone of Ing'.
  • Two Beorc-Runes facing each other, symbolic of regeneration, resurrection and the Dawn-Time. 
  • The rune-stave contains the Sword of Ing within the Stone; this comes through into the Arthurian Legend (Legend of Arctur which is the original Hyperborean Legend associated with Arcturus and Bootes). 
  • There are twin Lagu-Runes and their reflection; these represent the waters ('Lac') where the Broken Sword is taken to be mended by the Sun-Hero, Sigurd. 
  • Two Wyn-Runes and their reflection - the Wyn-Rune being symbolic of Venus, and twinning them being the Mystery 88. 
  • The essence of this rune is harmony, bit also the idea of a 'reflection' from one world into another. 'That which is above is like that which is below'. The Daeg-Rune and its reflection suggest the reflection of the Heavenly Light into an Earthly Light. 
  • The Ing-Rune is the Kan-Fusion version as opposed to the Ur-Fusion in the Gar-Rune - a very subtle but important difference. The Kan-Rune is the Rune of Fire, the Rune of the Serpent, the Rune of the Khan. 

One of the tactics used by the Counter-Initiation is to break the Eternal Chain that links us to our Ancestors; this is where the 'Celtic' stuff comes into play because it breaks up the link between the English Tribes and the Germano-Celts who already dwelt here in these islands. The Thule Mysteries which were already present in these islands was taken up and incorporated into the Old English Runes, especially the 33 runes of the Anglo-Frisian Futhork. These were, as we have seen, the Mysteries of the White Stone - the lapis exilis or 'Stone of the Exiles', i.e. the Divine Race 'exiled' from their Original Homeland of Thule-Hyperborea after the 'Racial Sin' and the catastrophe that followed this. Wherever the 'exiles' moved they took with them the 'White Stone' - the Blood Memory or the Memory of Ing. 

The Armanen have been traced through the history of Germany; the Saxon High God was Irmin, Ermin or Arman, whose name was drafted onto one of the main trunk-roads of England-Scotland - Ermine Street. Ireland or Erin both contain the roots Ir or Er, and the latter was said to stem from 'Aryan'. This was the 'Land of the Arya'. Like the Armanen the Initiates of the White Stone seem to have been a Druidic Priesthood, more of a Hidden Order really; they passed their secrets down through the Holy Runes and the Tree Alphabet (Ogham, which is more of a code than a Magical Alphabet). The Initiates of the White Stone would have been the survivors of the sinking of At-al-land; the stone circles, cairns and cromlechs must have been built in very ancient times, disused for some time and then reused once more by the descendants of the builders in order to revive the Ancient Mysteries.

From what we know it would seem that when these islands were isolated somewhat they developed their own unique system to preserve the Ancient Mysteries and that those who did so were associated with the White Stone. This was symbolic of the 'Blood Memory' and also of 'The Pure' ( a name later given to the Cathars). The drawing of the Sword from the Stone may be, at one level, symbolic of the gaining of the Ancient Wisdom from the White Stone. 

The Four Hallows - Cweorth (Sword), Calc (Cup/Chalice/Cauldron), Stan (Stone) and Gar (Spear) - have an interesting sequence. The first and the last - Cweorth (Sword) and Gar (Spear) are the weapons associated with the Graal Mythos, whilst the two central runes - Calc (Cup) and Stan (Stone) represent the Graal itself in its two different versions. We can see that the Calc-Stan sequence means 'White Stone' and this represents the Sang Real or 'Regal Blood' and thus the 'Blood Memory'. The 'Gift of Ing' is the Blood Memory. 

I mentioned Newgrange in the last Inglinga post and its connection with Ingwe as AEngus; another title of AEngus is Macc Oc or Macc Og, the 'mac' meaning the same as 'ing' - 'son of'. This AEngus is the 'Son of Og' or 'Son of Ygg' which is significant. In the Irish tale The wooing of Etain we find this tale and a significant part where the foster-father of Macc Oc, Midir, loses an eye. One of the main legends of Macc Oc directly parallels the wooing of Gerda by Ingvi-Frey. A figure known as Ingcel appears in an Irish Legend about the Midwinter; he is described as a one-eyed warrior. These tales about a ritual death at midwinter where the main character is engulfed in flames and dies in the feasting-hall can be seen as Archetypal Myth. The death of the Wotanist - Robert Matthews - clearly fits this Aryan Myth. 

The myth mentioned above can be found in both Celtic and Germanic Mythology, and are thus Germano-Celtic Mythology, both peoples being the same Germanic stock. The following can be found in Snorri's Ynglingatal -

  • King Visbur's sons burn him in his hall.
  • Solvi burns King Eistyn in his hall.
  • King Ingjald burns six district kins in his hall.
  • King Ingjald burns King Granmar and King Hjorvarth in their hall.
  • King Ingjald and his daughter burn themselves in their hall.

The Ynglingatal is the 'Tally of the Inglingas' and it is through these Northern European people - the 'Sons of Ing' - that these stories have come down to us. We can find confirmation in the figure of Robert Matthews whose own archetypal myth fits with the Midwinter Tale - the burning of the hero within the dwelling-place. The Middle-English tale of Gawain & The Green Knight stems from the saga of CuChulainn where the 'Beheading Game' is played; and this itself is the Myth of Odin and Mimir, where Odin cuts off the head of Mimir ('memory') in the same 'Beheading Game'. This is Germanic Myth throughout, and the essential link between the different areas and these legends is - Ingwe, AEngus, the Inglingas and the White Stone which represents the Ancient Mysteries of At-al-land and the Blood Memory. 

In The Lay of Hyndla found in the Poetic Edda we find the following verses -

'A Skjolding who, a Skilfing who,
(An Othling who), an Ylfing who...'

and later -

'Thence the Skjoldungs, thence the Skilfings,
Thence the Othlings, thence the Ynglings...'

These names are related by the scop telling the genealogy of Ottar; the names 'Ylfing' ('Wulfingas') and 'Yngling' seem to be interchangeable - the Wulfingas and Inglingas being the same people, or at least the Wulfingas are Inglingas. The basis of the Ingwaeones is Sacral Kingship where the Sacral King is the 'Son of the Mother'. This seems to be associated with the Waene-Cults and is very ancient in Northern Europe; scholars have misunderstood these peoples as being 'Celtic' and thus the 'original' peoples of Europe, whereas the Myth of the First War may well contain hints that the Waene warred with the AEsir from the East and these peoples fused together as the Germanic Folk. This is perhaps one understanding of the myth.

The true founding of the Folk-Nation of the English only came about through the West Saxons who traced their lineage back to Woden, and even further back to Scef-Ing. I have mentioned throughout this of a Hidden Order of Initiates such as the Armanen which surface again and again at important times in order to guide their Folk and alter the course of their history - thus guiding their unique evolution. It is thus significant that the area of the West Saxons was held by peoples known as the Gewisse and Hwicce, both names meaning Wise Ones. Names are not given for nothing, and always have a meaning to them, and the name Wise Ones suggest 'seers' and 'philosopher-priests' who hold the keys to the Ancient Mysteries. In the porch of the Sussex church dedicated to Andrew and Cuthman we find a 'tombstone' said to be that of AEthelwulf, father of King Alfred which has two 'Templar-Crosses' on it. The West Saxons must have had some links to the area of Steyning.

The 'Gift of Ing' is the Sacred Blood and the Blood Memory, but it is also Sacral Kingship - the Line of the Sang Real. This seems abundantly clear from the 'Gift of Ing' as Ken - the Rune of the Khan, the Rune of Sacral Kingship. The 'stone' has always been associated with kingship, as seen through the following -

  • The Rightful King has to take the Sword from the Stone.
  • The 'Stone of Destiny' which sounds when the Rightful King is crowned.
  • The King's Stone found at Kingston in Surrey, where the English Kings were crowned. 

The Sacral King is the 'Son of the Mother', hence why the 'Mother' image has been suppressed over the ages, thus hiding the true nature of Sacral Kingship. Frey and Freya are brother and sister, but also husband and wife; this is always connected to Sacral Kingship. This is also associated with the Morning Star - Venus - and to the Waene/Vanir-Gods. The 'fertility' element is connected to both Man and the Land, one being linked to the other in the Mystical Link between Blood and Soil. 

It is certain from all accounts that these Ancient Mysteries were passed into the growing Christian Church, a ploy, no doubt, that was made in order to hide them from destruction. They could hardly be destroyed when they were part of the new order; they were held safely since the Christian Church did not possess the keys to these Mysteries. It is the 'keys' that open the doors to wisdom; this is perhaps where Peter comes in, for he has the 'Keys to Heaven'. It cannot be coincidence that his name means 'rock' or 'stone'. 

Sacral Kingship was something that needs to be understood, and this can be done through looking at Frey and Gerdr. Frey is the God, Gerdr the Earth - a Giantess. This is important since the Sacral King seen in many cases through the Northlands is married to a Giantess, thus creating the fusion of Order and Chaos, though he is really neither. Woden has the giantess Grid, from whom we get Wid-Ar. The Sacral King, as shown through Ingvi-Frey, is married to the land, known as 'Sovereign' in some cases. The land, the king and the people are one and the same - a harmonious wholeness. The Sacral King was initiated into the Hidden Knowledge, the Ancient Wisdom, and was thus a 'Seer'. The Sacral Kingship depended upon konigheil or 'The King's Luck' which was the heil and maegen held by the King. This is a very ancient concept since it fuses the roles of Priest (Woden) and King (Tiw). They were also attributed 'supernatural powers'. 

One of the best examples of such are the Merovingian Kings who originated in the Sigambrian Franks, and were clearly the Wolsungas of Germanic Mythology. They were 'sorcerer-kings' with 'healing powers' and their tribal symbol was the Tribal Spear - the Spear of Woden. Crystal balls and other such magical objects were found in their graves. We find this to be so with King Raedwald of the Wuffingas whose ship-grave had magical objects such as a Whetstone and a Magical Wand with a wolf's head, as well as other objects that could be related to magic. 

We are far from totally understanding the nature of the 'White Stone' and the Hidden Order of Initiates, nor the whole of the links between these ideas. Somewhere there is a 'missing link' waiting to be found; the key lies in Ingwe as the Divine Ancestor of the English and his association with At-al-land and the 'Shining Ones'. It also lies in the 'Blood Memory' which is our dearest possession, as the Armanen knew and did not tire of telling us. The 'Blood Memory' is not only diluted through mixing, but also distorted through differing Race-Memories through this mixing, a far more dangerous thing since it introduces falsehoods into the Racial make-up. 

One of the enduring legends of these islands is 'King Arthur', a figure who has been used and distorted over and over again. He is most certainly linked to the English originally when we consider him as Arctur, associated with Arcturus in Bootes. He is originally part of the most ancient Polar Mythos connected to the Great Bear ('Arth Fawr') and to Draco (Pendragon = 'Head of the Dragon'). The Seven Stars of the Great Bear and the Seven Stations of the Pole Star relate to his original Hyperborean Myth. With the changes that occur through the Cycle of the Ages he became part of the Solar Mythos where the Twelve Knights of the Round Table, plus Arthur, make up the 12 + 1 numerology of the Solar Mythos. The first is Hyperborean and the second Atlantean. With Arthur (Ar-Thor) we find the Sword in the Stone, but we also see him as the vital link between the Hyperborea and Atlantean Mythos. 

Arthur, in some sense, is the continuation of this, the link between the First Polar Centre and the Second Atlantean Centre, the shift from the North to the North-West. Yet, when we consider this figure from that point of view, and not the Christian Arthur of Welsh Legends, then we peel away the outer skin to find Scef-Ing or Ingwe. Ingwe forms the link between the Polar Mythos (as Scef he clearly comes at the end of a Golden Age), and the Atlantean Mythos (as At-al-land). Although Arthur has been heavily promoted, and used over and over again for the agenda of power-hungry tyrants, the figure of Ingwe appears over and over again throughout these islands as a kind of 'Hidden God'. As much as scholars try to create a human figure out of Ingwe or Ingvi-Frey, underlying this is a Divine Hero whose origins lie with the Gods. In fact he is one of the 'Shining Ones' who were probably demi-gods, but their origins laying with the Gods who mated with Man. 

Scef originated in Scandi - the 'Shining Island' or the 'Isle of Splendour' - which was the White Island of Aryan Myth. He came at the end of a Golden Age, bringing hunting and agriculture to the Ingwaenes. He appeared in a dragon-ship or swan-ship (most see the latter as being the true  vessel), with the Sun-Disc on its sails. His 'resurrection' happened on August 11th 1999 when the Solar Eclipse brought back to life the 'King of the Angles'. Connected to Bootes he is 'The Coming One', and here we see his 'resurrection' being the role of the 'Once and Future King'. Like much of our Aryan Mythology the Legend of Ingwe has been overlaid with the Legend of the Celtic Christian Arthur. Ingwe-Arcturus has been transformed into 'King Arthur'. 

It can be no coincidence that our English Mythology and English History is now coming to light through the lies and deceit that have distorted it. This is due to the Resurrection of Ingwe. Nor is it a coincidence that the White Stone of Ing and its mysteries have surfaced again at this time. The nature of the stone in the church at Steyning is not of local stone; at first it was my thought that it may have come with the Anglo-Saxons from elsewhere, and we have seen how there are links to both North Wales and Ireland through the 'White Stone' symbolism. 

In the Ar-Kan Runes we have the symbolism of the White Stone of Ing (Calc-Stan) guarded on both sides by the Sword of Tiw and the Spear of Woden - the 'Sword of Victory' and the 'Spear of Destiny'. In Tolkien's Mythology the first lands were named Beleriand in the Far North and when this sank there was a continuation into Numenor-Atalante where the kingship was through the High Race of the Numenoreans whose name started with Ar-. This is the origin of the name Ar-Thur, for Ar represents the Solar Race. This continued into Ara-Thorn (Ar-Thur) and then to Ara-Gorn whose role in 'Lord of the Rings' is well known. That the prefix -ara symbolised the Sun and the Solar-Race is clear when the Armanists used the title Arahari as the Sun-God. 

We will go back to the name 'Og' which is shown to be a variant of 'Ygg'. In Norse Mythology 'Ygg' is an older name of Woden-Odin, as we are told in the texts. And where we use the name Ingwas for the Rune of Ing, the Goths use the name Yggws; could 'Ygg' and 'Ing' be one and the same? The Greek 'ing' would be written 'igg', which seems to underline this statement. Since 'Ygg' is the older name, and we find the name 'Og' here in these islands, then it is quite possible that the name stems from the time of At-al-land since Tolkien has it that Ingwe led the tribes back here to these islands. Ogma - the Sun-God, -and the Ogham Code come from this name too. I have shown that the name Woden and Gwydion are both associated with 'magic' and also with the 'forests' (Herne the Hunter). Significantly, we find the name Og here in England and Ogma in Ireland, and links have already been found between these two nations in ancient times. And the links between the English, Scots and Irish seem to be via an ancient god-form named Ingwe-AEngus (there is a variant of Ingwe as Ingus). We know from one source that the 'God of the Goths' was Ingwe; it is found carved on an piece of jewellery. 

We have the names Jutland and Gotland in Scandinavia, the latter being pronounced 'Yot-land'. These may well be variants of the same names of the ancient Goths, just as the Geats are also considered to be the Goths. The Goths are perhaps the most ancient in name of the Northern Tribes. Their name is related to both 'God' and 'Good', and the title of Odin as Gaut tells us that he was 'God of the Goths'. The name 'Og' seems to give rise to the later 'Ogre' which was probably due to the Church and its twisting of the truth. Whatever the case we do have grounds to see in this 'Og' an older name for Woden here in these isles. 

It is also significant that the Anglo-Frisian Rune-Row has a significant numbers of trees, two of these being added through the last AEttir -


Thorn - Thorn/Hawthorn/Rose,

Eoh - Yew,

Sigel - Willow,

Beorc - Birch,

Ac - Oak,

AEsc - Ash,

Yr - Yew (Bow),


I have left out Ken which can have the meaning 'Pine Torch' but this is not strictly stated in the OE Rune Poem. Feoh has been related to 'Fir' but again this is not stated. Sigel is (as Runebinder pointed out) salix related to the Sun, and to this rune. The staves of Feoh, Os, Ken and Eolhs do resemble a tree in some form, especially if they are written back-to-back. The last three - Ac-AEsc-Yr - included in the lengthened English Row must be significant.

There is a link between Ior (Serpent), Ear (Eagle) and Cw-eor-th (Fire-Twirl); just as there is a link between the last three runes - Calc (Cup), Stan (Stone) and Gar (Spear). There was a link between the Irminsul (Ear), the Serpent (Ior) and the Stag in Dorset, where legends of this have come down to us. These links seem specific to these islands.

Wotan's Krieger has pointed out that the 33-rune row may have been the earlier row, and both he and I have quoted Marby about the connection to Atlantis (At-al-land in Folkish Wodenism) which Marby stated many decades ago. He also knew of the area of the Dogger Bank which has only just been the subject of archaeological studies again. When we find one of the Fourth AEttir - Ear or Cweorth - in the rune-stances of the Horn of Gallehus this proves their magical use at some level, and also that the extra runes were not added later, but had been there as the Mysteries of At-al-land. Like the Graal Mythos they originated here in North-West Europe. There are three specific symbolic figures shaped like the Cweorth-Rune - the Long Man, the Herne Giant and the Atacama Giant in Peru (Peru was the seat of the Inkas or Ingas). 

When 'St. Patrick' went to Ireland he 'slew all of the serpents' which some of the gullible may believe; others may see this as 'slaying' the Serpent-Cults, just as 'St. George' slew the Serpent-Cults here in England. 




Such symbols as the above could well represent the Four Elements - Earth, Air, Fire and Water. But four dots would do to symbolise this; the four 'legs' come from a central point - the Sacred Centre - which suggests a Fifth Element. The secret of the White Stone of Ing suggests that the 'Gift of Ing' is Fire. Within us is the Divine Spark ('Light of the Gods') which is probably the same as saying 'The Kingdom of Heaven is within'. This is the Serpent-Fire.






The Serpent moves over the crown of the head, meeting at the centre of the forehead (Mind's Eye) with the Swan/Eagle/Dragon. The 'Irminsul' (nose-piece) is the ond-weg which is the 'Way of the Vital Breath' (ond). The secret here is that the Fire of the Serpent has to be 'fanned' through the use of the rhythmic breath (air) in order for it to become a 'Flame' and thus 'illuminate' the body of the Initiate. The Woden Initiate is 'enlightened' through this process, he becomes a Body of Light. This Fire acts to purify the body in order that it can become enlightened, just as Surt's Fire will purify the Nine Worlds. 

In order to understand the White Stone we should also bring into play the Calc-Rune, which is the Yr-Rune of the Younger Futhark and the Armanen Runes. This is usually called 'The Death-Rune' and it may well be the rune associated with the 'Death Mysteries'. However, the name calc is Latin and not Old English, so it has been added into this for some unknown reason. It is the stem of 'chalk' which is a 'white stone'; but chalk is also associated the movement of water within the Earth. We find many of the 'crop-circles' occur in chalk-lands in the South of England. 

I have associated the Calc-Rune with Kalki; Hamasson has seen this as being linked to Kali too. One does not rule out the other; in fact Kalki and Kali are themselves linked in Hindu Lore, and each rune has its equal and opposite meaning. The irony is that 'Kali' is black whereas 'calc' means chalk which is white. There are subtle hidden secrets here. We are here interested in the 'White Stone' so we need to unravel this paradox. Logically, since this is a 'cup' or 'chalice' it should be the upright version - Eolhs - and not the inverted one as it is. This suggests the cup being poured, and we find this image in the Age of Aquarius with the 'water-bearer' who is seen pouring water from a vat or container. But if this represents the 'Graal' then it is pouring out the 'Sacred Blood' (Sang Real). We shall come back to this theme.

When we speak of Blood Memory we must beware not to think that this is a physical connection to blood alone. Many scientists believe that the mind resides in the brain, but if we are to believe in some form of life after death this is totally impossible. And when ancient seers sent their souls out of their bodies they were sending out their consciousness, which obviously does not rely wholly upon the physical form but can leave it at will. So consciousness does not reside in the human brain. Everything is consciousness, the cosmos is like a 'Great Thought' and not a machine as science taught us. Quantum Science is finding this to be true. 

Both the Chalice and the Stone have associations with the Graal; there is also the Philosopher's Stone of the Alchemists, which seems to be associated with immortality. The key to all this seems to be that the term 'White Stone' is the link to the Graal Mythos; if right then the Runic Initiates that created the Old English Rune-Poem hid within it the key to the Graal Mythos. They hid it by changing the rune-name to calc which symbolised 'white', putting this next to stan which means 'stone'. Around these two they hid the 'Graal Weapons' - Sword and Spear. In the last rune - Gar - they gave away the secret that the Spear of Woden (Spear of Destiny) was associated with the Graal Mythos. The 'White Stone' could well be a hidden code for a Hidden Order that operated here in these isles. The first rune of the Fourth AEttir is ac meaning 'oak'; is this a coincidence since it is the tree associated with the Druids, and even more of interest is that it is the tree associated with the Royal House of the Wolsungas, who did represent an Elite Order - a Divine Race spawned by Woden in the forests of Germania. 

As Hamasson has pointed out time and time again stan was once used as a 'marker-stone' or 'boundary-stone' and the boundary is a point of liminal space since it is neither in nor out of a territory. Hence why Woden was associated with the boundary and the crossroads, both having the same properties. The names Hindu-stan, Paki-stan, Afghani-stan, Khazak-stan and all of the other areas with the suffix '-stan' show this clearly - it is an ancient Aryan word. The fact that this is a point of 'in-betweenness' is important, since this stone can represent this particular state - in both the physical world and the spiritual world. The stone is 'open' like a doorway or a portal into another world; the opening is 'guarded' by Ingwe (Ing-Rune). The Twin-Horses (Eh-Runes) are the means of travelling between the worlds, and Ingwe is the 'portal' at the centre. As I have shown in posts from way back, the Divine Twins are associated with Ingwe in a subtle way. 

There is a faint image of a horse on the White Horse Stone or 'Inga-Stone'; the stone is connected to the burial of Horsa ('Horse'). Throughout these islands we have the White Horse, the White Boar, the White Dragon, the White Rose and the White Stone, all of which are interconnected in the Web of Albion - the White Island. Albion - Alban - Albania - these are all interconnected names, all stemming from the  Germanic Root *alb meaning 'elf' or 'shining', and all also meaning 'white'. 



The figure of Irmin or Arman is always shown with the symbol of the White Rose of Albion. The Irminsul was erected by the Saxons in Germania; the White Horse is a specifically Saxon Symbol. The problem is that we do not know whether the White Horse originated in what is now Saxony or whether it came from here in these islands originally - or maybe even back to the time before these became islands. The same goes for the White Rose. The Rose is in fact the Fehm Star or Five-Rayed Star, this symbol being derived from the rose shape. The five-pointed star is also found in the apple cut into halves - it is a symbol of the planet Venus for one thing. The rose can also be a symbol of Venus. 

As I have stated, the Ior, Ear and Cw-eor-th runes are connected and the Serpent is an important symbolism here. The 'Dragon-Ships' of the Vikings is a clue to the importance of this symbol to the Germanic Folk. The English also used such symbols on their ships, so it is recorded. The Saxons came across the seas with their sails bearing the Golden, Winged, Coiled Serpent of Germania, as told in the Mabinogian. We shall be looking more closely at the Serpent Symbolism which was used extensively in these isles, and may have a link to the Initiates of the White Stone.